BLENDER | REPEAT TEXTURE

To tile your textures in blender(similarly to how you would use for example a 2d texture node in Maya or using a Renderman PxrManifold2d node or TileManifold node) you need to create a “Texture Coordinate” node and then plug the UV output into the vector input of a “Mapping” node. The vector output of the “Mapping” node then needs to be plugged into the vector input of the image texture node. You can use this 2 node set up for all image texture node you have plugged into a material.

Originally posted: September 24, 2019

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